Maya
Maya
baby steps for Max users
Blender
Simple House
Blender navigation
Basic poly modeling
Cut, bevel, extrude
Materials and textures
Pivot point
Materials
Lights and rendering
UVs
Camera background
Gimp
Gimp 101
|
ZBrush with
Max
Aligning ZSpheres
ZSpheres and skinning
Start painting directly with FillObject
Poly Painting
Basic Projection
Master
Skipping Unwrap
UV & painting with Projection Master
Tiles with Deco Brush
Directional Brush tiling
Cloner
brush from canvas texture
Painting textures using masks
Alpha masks and
modeling
Alpha
masking, Extract, Make 3D
Notes on Armor Project, Projection Master
Notes on Armor Project, Arm
Import
and detail a Dino head in Zbrush
Crease
Reconstructing
subdivisions
Transpose
More transpose
Markers
Alpha
curve
Use your texture
as a basis for sculpting details
Place
image photo-references onto your model
Reference
image as a background fill texture
Image Plane
X macro
Basic Normal mapping
Basic ZAppLink
Max
to ZBrush to Max
Displacement with Mental Ray
Displacement with Displace Modifier and Scanline Renderer
Intro
to ZBrush 3
Intro
to ZBrush 2 |