deep4d

Regarding authorship: original information on some tutorials are based on various sources, generally available on the web, etc. The objective of these pages is to facilitate learning with students, to maintain brevity and convey critical information, and are generally in the form of notation for class walk-throughs, and to explain how to do things, not to promote these pages as works of unique technical discovery.

ZBrush and Maya
Blender and Gimp
Photoshop and Illustrator
Biped

Google Sketchup

Simple house
Intro to Sketchup
Importing and setting up CAD files
Model from a CAD floorplan
Stairs, 2 methods
Roofs
Sandbox Smoove for creating terrains

Architectural Visualization

3ds Max for Visualization

The Area

Autodesk Education Community

Model

Bevel up

Bevel out

Intro to walls and windows

Intro to making AEC objects

Chamfer

Intro to Splines

Sweep

Materials

Configuring User Paths (so Max finds bitmaps easier)

Materials: (bitmap and UVW map)

Materials: IDs and Multi/Sub-object material simplified

Materials: AEC templates

Materials: Real World Scale

Unwrap a brick

The most simple chrome

Ray-trace chrome

Mental Ray Materials

Arch and Design Chrome

Lights

5 light/shadow types

Standard 3 point lighting setup

mental ray Dayllight system

Checking in on our skills

Object with 1 light

Abstract sculpture garden

All together now

Very Simple House Part 1

Very Simple House Part 2

Tilt-up Shed

Tilt-up Shed Part 2

Simple House Step 1: Basic Model

Simple House Step 2: Materials, ground plane, environment sky, standard lights

Simple House Step 3: Exterior Lighting with the Daylight System and rendering with mental ray

Step 1: Cottage basic model: walls, doors, and windows

Step 2: Cottage materials for floor and walls

Step 3: Cottage materials for door and windows

Step 4: Cottage roof, IE sun/sky, sitework, panorama, and render

Triangle Buildings

Links

3ds Max Crash Courses

CGarchitect http://www.cgarchitect.com/

Austin Green Energy Professionals Directory

3ds Max 2009 Architectural Visualization-Intermediate to Advanced [COLOR] (Hardcover)

3ds Max 2008 Architectural Visualization-Intermediate to Advanced [COLOR] (Hardcover)

AutoCAD Tutor CAD to Photoshop

Art, design, and visualization

Rapid Visualization
2 point perspective simple

2 point perspective in steps

Photoshop tips for colorizing

Scan and setup for colorizing in one page

Scan and set up your drawing for colorizing in detail

Acquiring trees

Intelligent Tracing

Textures in perspective

Wall Wash

2 point interior

Airbrush shading a Cylinder

Airbrush shading a Sphere

Color
Photoshop: Hue Saturation Brightness

Buildings, geometry and perspective, colorizing for architecture
3 Basic geometric non-perspective objects with light source and shading
Cast Shadows receding
Recessed Doorway
Loft a 2 point House from ortho elevations
Grid out a house in Photoshop
Notes on flat reflections, ground blur, etc.
Colorize marker drawings with the fill bucket

Design concepts
Rule of 3

Drawing vehicles
Reference: Hi-res Hot Rod side view on grid
Resize hot rod with pencil on a grid
2 point Humvee
Setting up an ellipse on perspective, for wheels
Tilt wheel ellipse to align to axle
Wheel basic setup 1
Wheel basic setup 2

Storyboarding
Download storyboard single frame word doc
Download 6-up Illustrator storyboard
Make an animatic or storyboard in Max with cameras, simple objects, and bipeds
Sample Storyboard made from Max renders
Download Word Storyboard example from Max renders

Storylines
Notes from Robert McKee's Story

Human proportions and representation
Male head side
Character sheet turn-around guide
Female anime style face extreme close-up
Female 9.5 heads
Eyes
Eyes 2
Lips

Photosop and Illustrator

Photoshop
CS3 Interface PDF
CS3 Preferences PDF

Characters
Drawing Cel Art, from pencil to digital
Soft highlights on a face
Damarus shades and hi-lites

Compositing from Max
Z-depth from Max
Fog using Z-depth

Environments
Tablet clouds with opacity jitter on/off
Perspective lines
Show atmospheric depth in Photoshop

Colorize marker drawings with the fill bucket

Other
Beveling Panels
Paint with blending modes
Using a tablet
Textures with blend modeMetallic Interface
Disable the bevel on part of a layer
Clipping paths to restrict adjustment layers
Knockouts

Illustrator
Drawing Cel Art, from pencil to digital
Damarus from felt tip drawing to PSD to AI to Flash
Path tips
Transparent gradients, like in PSD
Bezier Practice
Bezier Practice Hi-Res
Set up bezier trace exercise
Some easy tools
Make a crescent shape
Twirl

3ds Max
Model

Video training
Intro to Max

Cars
Links to external Car tuts
Fitting car doors

Buildings and interiors
Simple texture standard lites interior walls
Modular Level
Level with extruded hallway
Tilt-up Simple House
Simple house part 2

Modeling tricks

Transitioning polygonal density
Rotate around a vertex
Normal align
Spline on a sphere
Paint deformation shortcuts
Sweep
Transform subobjects with an aligned gizmo using a grid helper
Show 3 sided faces [edges visible]
Snapshot

Weapons
Modified Luger
Handgun notes

Toons
Cartoony Dawg

Vehicles and starships

Obi-Wan Starfighter [unfinished]

Organic and nature
Rocks with modifers
Complete terrain with skydome, light array and fog
Paint a displace terrain

Concepts and methods
Tips on grids, aligns, etc.

Figure
Super simple box man part 1
Super simple box man part 2
Super simple box man part 3
Super simple box man part 4
Super simple box man part 5
[Super simple box man's hands to come]
Model simple male figure from cylinder
Anatomical detailing

Human Head
Some screen shots of female head model process
Reflection and lighting for eyes, plus tear ducts
Polygonal hair
Eyebrows and lashes from Hair
Eyebrows from a Plane
Skin texture plus lights and teeth
Lighting a head and skin
Reference images and sketching
The eye simplified
Ears
Misc. notes on the head
The nose
Simple head from sphere with side poles

Spline model head
Female Anime Head Spline model notes

Notes on the Chandi Spline Model

Spline/surface modeling tips
Spline model from spline to surface to patch
Working with splines for surface modeling

Render your model with Occlusion Pass

AEC
Windows in walls

UVW
Unwrap a brick
UVW Man
UVW Man - Face not mirrored
Pelt mapping a head
Pelt mapping a Cloth Hood
UV and Texture Cloth Hood using clone stamp from photo reference

Materials
Methods and concepts for Materials
Basic Ray-trace for opaque materials
PSD notes for texture artists
Mask
Matte/Shadow
Translucency
Composite maps
Blend vs. Mix maps

Intro to texture baking

Basics of texture baking buildings
Normal Mapping

Organic and nature
Water
Surface water: raytrace and falloff
Simple water

Earth

Terrain mapping

Procedural terrain

Sky and stars
Easy skydome with noise gradient
Metal
Wiro's 3 classic metals
[1 done, 2 to go]
Simplest Chrome using Max's canned material
Simple Ray-trace chrome
Chrome based on IOR
Dirt chrome
Multi-Layer car paint
Rust with the clouds and difference clouds filters in photoshop
Metallic reflections on a flat surface
Blend to show erosion between layers

Buildings
Simple texture standard lites interior walls


Objects
Explosive crate from photographic source

Head and figure
Make Anime Hair in Photoshop (very simple)
Cameras
Shots
Camera moves
Camera and Scene transitions

Mental Ray Cameras
Depth of Field
Object motion blur
Lighting
Standard lights
5 light/shadow types
Standard 3 point lighting setup
Easy spotlight sun and light array for outdoors
Photometric lights and their shadows
Photometric lights and radiosity
Broken up volume light

Mental Ray Final Gather Lighting setups
Volume light
Setting up indoor lights plus exterior daylight
Indoor-outdoor final gather settings Max 9
Ambient Occlusion with Arch & Design Mats
Photometric Lighting Interior and Exterior
mr Sun and mr Sky together
Outdoors mrArea sun
Lume Sky Dome for fast model or outdoor lighting setup
Using mr Area Spot Lights for soft cast shadows
Soft Shadow mr Area Spot light with Lume Glow skydome
Fastest lighting setup for models or outdoors: IE sun and IE Sky

3 Light and environment slot outdoor setup
mrArea Lites without Mental Ray
mrArea Lites and DGS

Animation
Track View
Curve editor notes
Curve editor overview
Dope sheet overview
Ball bounce with multiplier curve
Image of correct ball keys for bounce
Bounce a squash and stretch ball

Cartoony Eye with FFD
Light saber
Link constraint -- do it right
Biped, Skin, Bones, Rigging, Morpher, etc.

Skin
Vertex Weight Table
Morph Angle Deformer
Bulge and Joint Angle Deformers
Mirror
Turning off Always Deform
Resize a biped that already has skin

Segmented character rig
Trogg
(with biped, armor, mouth, morpher)

Squash-stretch toon eye

Biped

5 essential keys for animation

Planted Walk Cycle simplified 24 frames


Footsteps notes
Walk your biped
T
ips on walk cycle

Bones
Wire fingers
Mirror IK

Squash and stretch bones
Flexible wrists and twisty arms
Essential basic rig with helpers and reverse IK legs
Maya style leg and foot

Cartoony dog head rig
FX

Non-event Particle Effects
Smoke, fire, water

Fiery Blast
Tips for smoke, fire, water
Fire

Fire with Blur Electric tendrils
Space
Particle Starfield
Weapon fire
Flak cannon
Water

Rain with Spray
Bubble motion
Explosions
Volumetric explosion/smoke with instanced geometry
Blow up an oil tank

Pre-rendered explosions
Concepts and methods

Object Mutation
Spawn particles
Other
Pixie Dust Glow and Object Motion Inheritence

Atmosphere FX
Volumetric fog
Background fog with gradient
Blend terrain to sky with a material
Skydome: Dragon sky
Skydome: procedural starfield

Materials for FX
Cheap Pistol Flare
Plasma Stream
Morpher Material

Smoke, fire, water
Material for smoke, fire, water

Water

Splash and mist

Smoke

Very basic smoke with self-illumination

Smoke with particle age

Fire

Make your fire glow

Game decals

Blood spatter Targa decal
Blast mark decal
Blast mark in cement decal

Methods and concepts
Stealth: Animate Mix values on a Blend Map

Particle MBur and Particle Age
Multi-sub object materials

Particle Flow
Overview for blobmesh
Overview for Guided missile with breaking up target included
Smoke with particle age and the material dynamic operator
Guided missile
Particle Age
Particle Age with Output Map

Mental Ray

Mental Ray

Photons and indoor setups
Indoors single photometric area light plus skylight
Paintballs
Global Illumination indoors setup
Global Illumination steps

Diamond or Gem with Refractions


Mental Ray Materials
Arch and Design Chrome
Photoshop Composite with Ambient Occlusion to Fake GI
Sub Surface Scattering
3 ways to make glass
Lume Ocean
Mental Ray Car Paint

Light emitting object
Displace
Lume Mist, Beam, and Parti-volume for a volume spot light
Reactor
Fracture
Overview Reactor crate breaking
Fracture a wall into fragments
Reactor notes

Water
Water
Cloth
Fixing cloth passing through an object
Draped cloth
Cloth and animated rigid body
Cloth and a deforming mesh
Dragon wings with Delaunay advance surface approximation

Compositing and other

Video Post
Useful video post procedures [more to come]
Render in reverse

Application Shortcuts
Max by the numbers

Audio

Setting up audio for microphone recording with SB Audigy

Frooty Loops Piano effects

Hardware input solutions:
Samson condenser Mic/USB CO1U
Lightsnake USB/XLR
Lightsnake USB/1/4"
http://www.markertek.com

Shure 7M58 Mic with XLR-to-guitar plug adapter to use with guitar amp

Integrating Samson CO1U with software

Video on the CO1U

Links

HDRI
http://www.sachform.de/index_EN.html

3d modeling cars collection of links
Car tutorials

Level editors
Hammer from Valve [Half-Life2]

http://developer.valvesoftware.com/wiki/Category:Level_Design
Radiant [Doom3]
http://www.qeradiant.com/?data=games/doom3

Volume Shading and color
Steven Stahlberg's cylindrical study
http://www.androidblues.com/JealousyStepbystep/jealousystep.html

Photoshop
Blend modes
http://www.northlite.net/ps/blend.htm

Car art
http://www.khulsey.com/demo_howto_car.html

http://archive.cardesignnews.com/studio/tutorials/frye/index.html

pencil and markers
http://archive.cardesignnews.com/studio/tutorials/vx220/index.html

psd and pencil
http://www.purephotoshop.com/article/110
http://www.deviantart.com/deviation/37777087/

vector
http://www.carbodydesign.com/tutorials/digital-painting-tutorials.php

pens and markers
http://speedanddesign.net/v-web/bulletin/bb/viewtopic.php?t=671

markers
http://speedanddesign.net/v-web/bulletin/bb/viewtopic.php?t=906

Shading and lighting
very nice notes on shading and radiosity in psd
http://itchstudios.com/psg/art_tut.htm

Lighting, Rendering and Effects
"Faking GI" by BonarSiregar "Simulating Global/Indirect Illumination with Mental Ray" by Richard Minh Le 

"Occlusion in 3DSmax 7" by Ozgur Ustundag 

3d Lighting Setups: 3 Point Lighting by Jenn Downs

"Lightmapping a Level" by Kieran Belkus  

"Exterior Render - Mental Ray Render" by Hao Ke La

http://67.15.36.49/team/Tutorials/vray2/vray2_1.asp 

'The Phoenix building' and other buildings by Juan Siquier
http://www.juansiquier.com/tutoriales/phoenix/phoenix1_eng.htm

http://67.15.36.49/ffa/tutorials/project_overviews/Siquier/siquier01.asp

http://features.cgsociety.org/story_custom.php?story_id=1650&page

Concept art
http://www.fengzhudesign.com/tutorials.html

Flash
Flash
Access a DVD animation to trace
Tips on approaching flash projects
Segmented character
Animate the slime ball
 
Director
Director
Shockwave: rotate your 3D model
 
Digital SLR
Photography
Depth of field blurring
Avoiding fish eye bowing of edges
 
Dreamweaver and Web Sites

Gallery/Portfolio: Open Browser in New Window
Transparent Flash Button

ITT Test Site

Make a favicon

Unreal 2004

Unreal 2004
Terrain from a PSD height map
Bombing Run
CTF vehicles
Skybox overview
Simple skybox and fog
Importing model and texture from 3ds Max
Intro to UnrealEd
Viewing Levels

Emitters
Capture the Flag
Weapons Base

Movers [doors, elevators, etc.]
Fire
Water

Riding

Slow Look Lean Roll
Counter steer