Regarding authorship: original information on some tutorials are based on various sources, generally available on the web, etc. The objective of these pages is to facilitate learning with students, to maintain brevity and convey critical information, and are generally in the form of notation for class walk-throughs, and to explain how to do things, not to promote these pages as works of unique technical discovery. |
ZBrush and
Maya |
Architectural Visualization
3ds Max for Visualization
Model
Materials
Configuring User Paths (so Max finds bitmaps easier)
Materials: (bitmap and UVW map)
Materials: IDs and Multi/Sub-object material simplified
Mental Ray Materials
Lights
Standard 3 point lighting setup
Checking in on our skills
All together now
Simple House Step 1: Basic Model
Simple House Step 2: Materials, ground plane, environment sky, standard lights
Simple House Step 3: Exterior Lighting with the Daylight System and rendering with mental ray
Step 1: Cottage basic model: walls, doors, and windows
Step 2: Cottage materials for floor and walls
Step 3: Cottage materials for door and windows
Step 4: Cottage roof, IE sun/sky, sitework, panorama, and render
Links
CGarchitect http://www.cgarchitect.com/
Austin Green Energy Professionals Directory
3ds Max 2009 Architectural Visualization-Intermediate to Advanced [COLOR] (Hardcover)
3ds Max 2008 Architectural Visualization-Intermediate to Advanced [COLOR] (Hardcover)
| Audio | |
Hardware
input solutions: Shure 7M58 Mic with XLR-to-guitar plug adapter to use with guitar amp |
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| Flash | |
| Flash Access a DVD animation to trace Tips on approaching flash projects Segmented character Animate the slime ball |
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| Director | |
| Director Shockwave: rotate your 3D model |
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| Digital SLR | |
| Photography Depth of field blurring Avoiding fish eye bowing of edges |
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| Dreamweaver and Web Sites | |
Gallery/Portfolio: Open Browser
in New Window |
|
Riding