Emitters are for smoke, fires, all kinds of particles ... Dont open the plus, in this case:
This shows the emitter icon:
Double click the icon to access properties. Hit Add
From the drop down, select SpriteEmitter
This shows a smoke texture [has an alpha channel]
Select the smoke
Open the properties for the emitter again and hit Use to apply the texture now you will get to see the smoke in action Back to the emitter this shows some properties of the sprite emitter:
Scroll down farther under texture, in the drop down, under DrawStyle, pick alpha blend
Set up the size range of the faces that are emitted you only need to specify X
Velocity sets the speed of the particles set the Y StartVelocityRange to see the smoke move across the screen
A low range of values in X and Z breaks up the motion
This will raise the smoke on z:
Set the count of the particles here now you will have some real smoke [or steam] this will set 400 particles on screen at any time:
Lifetime range is the life span of any one particle
Fade in and out is the opacity fading of particles set FadeIn and FadeOut to true also set FadeIn to fade in at 1 second and start to FadeOut at 2 seconds:
Make the particles more transparent:
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