Squash and Stretch bones On a parent bone: Unfreeze length, and set to SQUASH
Push and pull the child bone, to the parent bone will squash/stretch:
You can also make a parent bone squash/stretch by unfreezing length, (leave set to scale) and moving the child bone.
The parent bone now will squash/stretch to accommodate the movement of child bone (just as it does in BONE EDIT mode.)
Both examples can be animated; skin will deform meshes to accommodate the stretched bone. |