Fracture Crate
The basics of
the crate is to take the wall we made in class, scale to a square, clone, put
in position on all six sides [maybe omit the bottom], rotate so there is not
obvious duplication ... then, add these new cloned elements to the RB collection and to Fracture.
Tips for fracture:
Try turning Connectivity on/off
Set Energy loss to a low number to increase brittle shatter effect
You might also get a nicer
explosive effect if you decrease separation
time and velocity cap from the defaults

Increase scale tolerance
for more explosive effect

Experiment with collision
tolerance

Drag action keeps the fallen fragments from jiggling around forever and never coming
to rest

Decreasing friction will also help the crate to
appear to burst apart more

Increasing Elasticity up
to 1.0 can help the liveliness as object interact with each other ...
increasing friction keeps the fragments from sliding on the floor too far

If you are using a crowbar
to smash a crate, make it a mesh convex
hull.

Making the crowbar a concave mesh will greatly increase the
explosive effect. This is because the mesh is penetrating the box very quickly.
It might be difficult to control the fragments from flying out of the frame too
quickly.

Tip – under reactor
utility/utilities, you can test to determine is a mesh is convex or not

Mass is in kilos. A
kilogram = about 2.2 lbs.

Customize units to set up
to feet/inches or metric. In the utility under World, we see I set up metric as
the units in Max. The Z setting is a normal gravity,
it is good to leave that alone. working in metric is a
good idea, as there is a 1 to 1 correspondence here.

This is the default
setting for feet:

A meter = about 3.3 feet.
Use the tape helper to
evaluate size of any object to hit the crate.

The Mass property is
weight in kilos.
1 Kilo = 2.2 pounds.
The head of this ax is over
12 pounds.

You could make a crowbar
from a loft.
The sides of the crate
could be done once or twice and rotated to the different sides and top to get
as much variety with the least effort.
Try and follow the lines
of the wood, unlike the example here!
A suggestion is, to
temporarily group the fragments BEFORE you add to the RB
collection and move them into precise position, THEN ungroup and add to
Reactor.

