Reactor Alan McKay notes

 

Go Helpers/Reactor ...

 

Or right click on main menu/reactor ... this can be undocked ...

 

 

 

Create a rigid body collection

 

 

Add all items to the RB Collection ...

 

 

Each one needs to have its parameters set

 

 

 

Set the 2 boxes as bounding box

 

 

And the teapot and the plane as concave mesh [slower but more accurate]

 

 

Let’s make the plane unyielding so it will not move when we do our simulation.

 

 

we will give the boxes some weight, 250 and 80 kilos ... [actually, this is all in generic units] ...

 

 

teapot will be 40 kilos

 

 

To avoid problems with intersecting bodies, we can change the reactor collision tolerance to 0.5 in the utilities panel

 

 

 

Move all objects UP a little off the plane ...

 

 

Run a preview animation  ...

 

 


Hit P to play/pause ... the left mouse rotates the entire set ...

 

 

the right mouse btn moves individual objects , you can knock them over, etc.

 

 

R = reset.

 

Here are the mouse tips:

 

 


Any object set to UNYIELDING can be key-framed ... let’s set the small box to move around and see what happens ...