Note: This can also be done in the Vanishing Point filter, but for various reasons we are showing this other method.
Download this perspective guide
Open our brick texture and define it as a pattern:


Open textures-perspective-guide.jpg.
Imagine if the corner closest to you was a hinge and the wall receding to the left swung towards you – make that a selection.

Fill with the pattern texture.

Put the drawing layer on top and set to linear burn so you can see through:

Go Ctrl T for Free Transform.
Scale width like this:

Now, Ctrl T and right click DISTORT to pull corners to converging lines.
Tip – hold down shift when dragging corners down to keep your line on the vertical.


If the bricks appear too long (stretched) the shape was not wide enough – undo a few times, make the original selection wider, refill, and try again.

Do the other side the same way:

The hard part is done!
Now, add overlays with black to transparent gradients or other shading effects.
/here are some choices. The first one is shading with a flat fill, and the black set to 25% opacity:

This second one shows shading with a black-to-transparent gradient ...

Tip: draw the gradient at a diagonal with black at an inside corner for the most dramatic effect.

The layer is then set to about a 50% opacity:
