Variations on the particle age map: output,
falloff, rgb tint
Defaults for particle age settings
are a little misleading. If you use them, you might not even see the full value
of your #1 and #1 colors.

Age #1 is the point at
which color 1 starts transitioning to color 2
Age #2 is the point at
which color 2 is 100%
Age #3 is the point at
which color 3 becomes 100%
So the tip is, increase
the #1 color and decrease the #3 color.

Note – in particle flow,
you use a material dynamic operator to work with particle age.
Likewise in the gradient
map for the opacity slot, the color 2 is the point at which the gradient is
100% color 2.
Output
Try this in your particle
age slot. Make the first color an output. this will enable you to specify a
color and increase the illumination specifically. [You don’s want to increase
the output of the grays and blacks]


Here we basically flatten
out the blues and tweak the red and green. Output is increase to 2.0

RGB tint
Another version is to use
a tint map

Falloff
Yet another version uses a
falloff in the rgb tint map ... this affords a lot of flexibility, you can
easily control where any color appears, thanks to the mix curve in combination
with the parent particle age settings.. Not the use of OBJECT falloff direction
with fresnel. Also, the white and black color blocks are swapped.
the final plus for using
the falloff map is it has output and color map curve built in.


Mix Map
Yet one more method ...
use a mix map ... is also has output and the color map curve. The advantage is,
the little mixing curve is fast and easy to use.

