| Flak Cannon Particle effect
Use a SuperSpray
with standard tetra particles. There’s no set rules,
but here are the settings I used:
Material:
Default settings:
VPost
Noise Position was
added to a camera shake Noise list was added
to the multiplier for an omni light inside the cannon. It sputtered
a little after the blast. The cannon was also
animated with a recoil. |