Flak Cannon Particle effect

 

Use a SuperSpray with standard tetra particles.

 

There’s no set rules, but here are the settings I used:

 

 

 

Material:

 

 

 

Default settings:

 

 

VPost

 

 

 

Noise Position was added to a camera shake

 

Noise list was added to the multiplier for an omni light inside the cannon. It sputtered a little after the blast.

 

The cannon was also animated with a recoil.