| Smoke part II Here is
the axis and plane settings for a hemisphere shaped emission:
Size 30 (generic
units) facing ... not caring for the little round puff balls
...
Working on better
smoke, using instanced geometry ... create a lozenge-like shape
...
The material ...
Falloff OUT:
Make this material
self-illuminated:
DIFFUSE the noise map is red and yellow
OPACITY
Bending the opacity
slot falloff curves helps fight the capsule-like shape:
Drag an instance
of the particle age to specular level 10% to pump it up:
You can do that to
self-illumination too; starts looking more dimensional:
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