Smoke part II

 

Here is the axis and plane settings for a hemisphere shaped emission:

 

 

 

Size 30 (generic units) facing ... not caring for the little round puff balls ...

 

 

 

Working on better smoke, using instanced geometry ... create a lozenge-like shape ...

 

 

The material ...

 

 

Falloff OUT:

 

 

Make this material self-illuminated:

 

 

 

DIFFUSE

the noise map is red and yellow

 

 

OPACITY

 

 

 

 

 

Bending the opacity slot falloff curves helps fight the capsule-like shape:

 

 

 

Drag an instance of the particle age to specular level 10% to pump it up:

 

 

 

You can do that to self-illumination too; starts looking more dimensional: