MODEL 9.5 hero part 2

Our approach is to establish the basic structure of the entire character quickly. Quickly means in this case, make only extrusions, bevels, and vertex or poly moves and scales, but NO rotations.

Also, all edges are at positions from the previous extrusion exercise.

 

Next, some adjustment of vertex positions:

 

Feet rotate out

That’s it! Don’t do anything more. Save as +.

Apply Meshsmooth. Isoline OFF.

For this character apply a crease at his flat top.

 

creases here and there

 

Save as + and collapse the stack.

From now on we will try and make no more cuts.

Mirror instance.

Take advantage of new edges by scaling vertices and add mass where needed like the mid thigh.


Now is the time for only adjusting vertices.