Displace map terrain Change units to feet. Make a 6 foot tall man for reference. Change back to generic units. Make a plain 3000x3000 generic units. Make 50x50 segments: Add Displace modifier to the plane: Open PSD. Make a 2046x2048 file, 72 ppi. Fill 50% gray … go Edit/Fill … Paint height in white, and valleys in black. Save as terrain.psd. Back to Max … Open the Displace rollout … click bitmap NONE … find your terrains.psd. Make strength = 450, luminance center on: Make a texture in photoshop …. Save as terrain_rgb.psd: Make this a regular diffuse map in the material editor and apply to the plane in max: |