Notes for gun
Viewport setup
Side view of splines
Vertices on handgun body
Attach body to trigger hole
Extrude body 1.0
Extrude cock 1.9
Barrel top, thickness of renderable line is 1.175, sides = 10
Cylinder bottom
thickness of renderable line is .47, sides = 6
Trigger extrude to .3
Top view of extrudes
For reference, merge in gun_refined_1 ... move it over so you can see ...
Select these lines
Chamfer .1
Move edges here and there on the axis to match our subject as close as you can
Scale and move this guy
Target weld back here
Match some vertices at the barrel end
Chamfer this edge .1
Make a couple of cuts here. Remove any unwanted resulting edges.
Chamfer
Move back poly just a tad
Make cuts etc. Continue the process of chamfering and moving to approximately match the model.
Target weld where there are excessive vertices as the result of chamfering tight areas.
Remove unwanted edges.
Make the cuts around the trigger hole ... carefully select the right edges and pull in
The main gun body will be mirrored and welded – use Vertex Weld --then the sight and the cock will be centered, and they will each be union booleaned.
A cleanup of unwanted edges will be required. Remove edges only in flat areas.
Mapping
The map will be made first, then the UVs stretched/moved to match.
Use Box Mapping.