Coordinates, transform, etc tips

Alt right key accesses viewports:

Tip

To create an object aligned to World view, create in Top viewport.

View

This means all the orthogonal views

X = right

Y = up

Z = away from you

Pick

Lets you align to an object or grid

With Pick set to Sphere01, the box now takes on those coordinates:

Grid Helper

Right click to activate grid:

Set to grid:

Make objects set to autogrid:

They will then draw on your grid:


I need to get a highlight on this teapot;

I can use Place Highlight. When the light is selected, I pick the teapot’s face where I want a highlight:

 

The light moves to make a highlight where we place the cursor:

You can use align camera to move the camera to face an object, much like a light:

Note

You can also right click the viewport to select a camera or a
camera target:

Apply Camera Correction from this;

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