









The number of photons per sample affects the "noisiness" of the render. A lower number is more noisy. A higher number is blurry, and longer to render.
A suggested number to start at is 100, but we are using the default 500 in this example.
Regarding
max. sample radius ... photons need to overlap. If they are too small, and
there aren't enough of them, they won't overlap. Setting
this over 1.0 can be helpful.









[I rendered out the FG
version with GI off on the right, to dramatize the effect of the GI.]
