Rendering Ambient/Diffuse [Color], Specular and occlusion
passes This process uses
mental ray. The objective is to achieve a GI look without GI rendering
time. The method is called
Ambient Occlusion to describe the occlusion
or blocking of the ambient
light to simulate GI shadows. We will first create
a flat lit diffuse pass using only ambient lighting then overlay an occlusion pass [a grayscale or tinted
image based on environment map) to represent the shadowing caused by
the environment. We need to make 3
passes: ambient color pass for main diffuse rendering ambient occlusion pass to attenuate the diffuse pass Scene Put your model on
a plane In the environment
map, have something simple like a sky gradient. Ambient pass This pass can be done in different ways. The simplest is, to enable default lights to the scene [viewport/configure] add them to the view [view./add default lights] then turn them off in the light lister.
Use only the scene’s ambient light. If you already have
lights set up, turn them all off. No advanced lighting No skylights In Environment, turn
up ambient value to 140
The result of this
first pass should be a very flat looking render with no cast shadows. Use the default scanline renderer to render. Specular pass Turn on, or set up,
all your lights, possibly point lights to achieve specular highlights. Don’t worry at all
about the general lighting, only the highlights. No skylight. Use render elements
to render out the specular pass. Use the default scanline renderer to render. The result should
be very dark except where you wanted highlights.
Now, turn on mental
ray.
In the surface slot,
add the Ambient/Reflective Occlusion [base] shader
Sample settings are
the most important. We are setting to 64 for a good balance of speed
and quality. Try using type 0
or 1 to see the results. Mode 0 goes to a grayscale image that can later be tweaked
in PSD for color. Mode 1 reflects the environment colors of your scene
Here is an example
of a higher sample setting [256] ... it looks better, but rendering
is slow.
Compositing in PSD 1 Put the Ambient
[Diffuse] layer at the bottom. 2 Using Overlay blending mode, place the Occlusion layer next. 3 Finally add the
Specular layer with
Screen blending mode. |