MR Displace Don’t use a displace
modifier, but use this material in mental ray connection slot:
Select a bitmap.
Set the extrusion strength.
In renderer,
turn up max displace to be equal or above your highest extrusion strength:
In common, make sure
displace is not turned off:
Apply to
a plane.
The results will
NOT show in a viewport.
If you use
a PROCEDURAL map to displace, use Explicit
map channel
... and, an XYZ to
UVW UVW map ...
... if you want to
properly align specularity, diffuse slots,
etc.
Image shown is 500
strength.
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