Diamond or Gem with Refractions This material is informed by the work of Jeff Patton.
Material Unhide Lume if you need to.
Convert to mr Area light
add something to reflect in the environment
add fg
a different hdr in the environ
Increase transparency from .255 to .5
Increase IOR
here is an improvement on the caustics on the floor ...
diffuse is .85
logarithmic is on
In this alternative we turn of the logarithmic control and add a light shader
Dielectric mat on the diamond
add a light shader
turn off logarithmic
Another version: All the reflectors, floor, etc are now the same DGS turning down energy, etc:
with color in the dgs light of persistence and GI
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