Mental Ray Arch and Design Chrome We will create a material that looks like this render. The model is illuminated with a single spotlight:
Let's start out by making sure we are set up right for this tutorial. Main menu/Customize/Custom UI and Defaults Switcher, set to Max, ame-light. Make a teapot with 16 segments. Turn on mental ray:
Open the material editor.
Select a template
Put Lakerem.jpg here:
Look way down to the special purpose maps rolout.
Try setting up some variations of this material.
This shows the satin metal template (I added a single spot light):
This is brushed metal (this one uses default max lights):
Try shift dragging to clone some teapots, making the 3 versions of chrome material, and adding another great looking material called car paint. Add a plane with a material and observe the reflections.
Add a key light (with a shadow) and a fill light ( .33 multiplier and no shadow.) Don't forget to turn on overshoot in both lights (Spotlight parameters rollout.) Set up the table with a simple material; I used a Standard material with a marble texture applied in the difrfuse slot:
Advanced and Optional: there are additional tabs in the Render Setup dialogue.
Tip -- I used a simple material here, but you could also try this material on the table for some great reflections:
Render as a jpeg and print from Photoshop as usual. |