Mental ray Car Paint Make the material
first ... Standard/Shellac ...
Base material to
be falloff in diffuse slot
Modify the curve
Up to parent and
change specular and glossy
This is what we have
so far
Now to the
shellac layer ...
Go Standard/Raytrace
In the REFLECT slot of the Raytrace, we need
to add another falloff ... this one needs to be Fresnel with 2.5 index
of refraction ...
Back up to the raytrace ... change spec and glossy ... and change diffuse to black:
Way up to
parent, change shellac color blend:
Material is done!
Now the lights: Add a skylight 1.5: Add a plane over
your object to provide reflections ... make a plane with normals
facing down and these object properties:
This plane object
needs a special material called output:
Make RGB
level 3.0
Self illumination
100
Render settings,
Mental Ray the default GI:
The default FG ... you can play with radius settings according to your
scene size ... try the default
or 15 and 0.1.
Sampling quality
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