ZAppLink As of this date, (early June 2007) we are waiting for an updated ZappLink to work in ZBrush 3.0..... this shows 2.x. Extract the zip file. Move the contents of the ZApp Link folder to the ZStartup/ ZPlugs directory.
(If there is no ZPlugs folder, create one.) Shows up under Document in ZBrush:
Run an STL check on your mesh.
In ZBrush Preparation
Choose a
‘base’ color from the Color menu ...
.... create a new texture ...
Create a Morph
Target
Return to the highest level for texturing ... apply a basic material ...
Set Adaptive Tiles, AUV Ratio = 1
Create some basic texture, or let ZB create a texture when you go to drop in PM. Projection master Paint! G toggles drop/pickup
ZAppLink: Set Tool/Display Properties/DSmooth to a value of higher than 0 to fade the pickup from Projection Master to reduce jaggies.
‘Drop’
your mesh to the canvas
Locate the ZAppLink plugin (under the Document menu), and choose your method of layering in the external application you plan to use.
Use the Unshaded + Color Adjustment layer option
This color adjustment layer at the top provides an extra 'template' shaded image of the mesh above the unshaded background layer.
Remember, we are
waiting for ZappLink to work in ZBrush 3.0.....
Paint on the background
(or more cautiously, on a new layer above) and save ... Accept changes (if you approve!)
Pick Up (hit G) and rotate to examine ...
We will notice our texture is now updated as well:
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