Painting with Projection Master and exporting to Max

 

This is another way of using ZBrush to paint texture maps, without prepping uvs in max.

 

From max, export a model with his setting digit # of 1. Don’t do any Unwrap UVW work.

 

Note – this is not the same setting if you were prepping UVs in max, in which case, the digit # setting would be 6.

 

 

In ZBrush, make a texture with a base color.

 

 

Group UV tiles by hitting this button.

 

 

Paint in PM

 

 

Hit Fix seam. This cleans up any artifacts at seam edges.

 

 

Flip V of texture

 

Export texture

 

 

This import into max settings

 

 

Note

The alternate method is to simply accept the bmp which is automatically exported when you export the tool to obj.

This is the crucial step to fix the screwed up uv in case you use this automatically generated bmp, or, if you just forgot to flip V in Zbrush: