Markers Use Markers to store the transforms of a drawn tool to restore and match it if you need to draw it again. You can recall any of these attributes; position, etc.
M = Transform/Mark Object, while the object is “active” ... will not work on a dropped object after you start drawing a new tool Float cursor over to recall a marker ...
Click once to re-draw a new instance. Make a torus ... rotate it and mark it ...
Exit edit so you are in Draw ... hover over and get some feed-back on where to draw a new torus at the same rotation:
There you go ...
Mark the low res skull ... just click on the M+ or hit M ...
Exit Edit mode and clear that layer ...
Hover over the middle of where the low-res skull was until you see the little marker ...
Draw out and there is a new tool replacing the old one with the same material and exact pivot point position ...
If the low res skull has not been dropped, just click on the he-res skull in the tool palette to replace it ... you don’t need a marker for that. If a marked object has been dropped, 1 click on the marker once 2 go to move 3 move to reveal a clone of the object.
Snapshot Draw and object, and snapshot it while editing...
Drop the object, re-activate Draw, then go into move ... Move away and you will find a clone of the object.
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