Notes on the Practical Guide Armor
project
Shift to straighten
Create some pits and such, Zsub ...
Zadd this alpha image ...
Gizmo to position ...
You can change Zadd to Zsub while in gizmo
Adding alpha brush
09, with
Pickup ...
Rotate and examine ...
Shift to straighten,
then paint sides and back as well,
You will be creating a texture as you drop and pick up material ...
Lights
Set up your render to best, as needed.
We will set up a warm bright key light on the left, and a cool, low intensity fill on the right. Key light only:
Fill light only:
Both lights on
Rotate and make adjustments as needed ... here I turned up the fill light intensity:
|