Notes on the Practical Guide Armor project
Projection Master phase

Shift to straighten

Create some pits and such, Zsub ...

 

Zadd this alpha image ...

Gizmo to position ...

You can change Zadd to Zsub while in gizmo

a

a

Adding alpha brush 09, with
RGB of a rust color, plus some
Zsub to create colored pitting
...

Pickup ...

a a

Rotate and examine ...

Shift to straighten, then paint sides and back as well,
repeating this creative process until done.

You will be creating a texture as you drop and pick up material ...

Lights
Note –Placement picker only works for spot, point, and glow, no sun lights:

Set up your render to best, as needed.

We will set up a warm bright key light on the left, and a cool, low intensity fill on the right.

Key light only:

a a

Fill light only:

 

Both lights on

Rotate and make adjustments as needed ... here I turned up the fill light intensity: