Masking for modeling part 2 Basic Process: Draw a mask Hold Ctrl and paint alpha on model Use a small brush Make sure texture is off
Note: Ctrl Alt = subtracts from the mask
Move areas
out
Invert Mask Ctrl-click on canvas = invert mask Move areas
in
ZBrush 3.0,using the tweak brush:
Clear Mask If you Ctrl-click-drag a
little window on the canvas,
Draw
Use: Inflate Smooth Zsub Zadd
Tips: Shift for smooth Holding down the shift key while brush accesses the smooth brush
Alt for Zsub This paints into the surface (subtracting)f
Holding areas in position The mask can be used to hold in place an area of geometry while close by areas are moved. Under the tool are button controls for your alpha ZBrush 2.0 and 3.0:
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