AAHalf
The
tip is to make your object 2x the final size, and work in AAHalf mode
... this image edges will look their best.
You
can make a simple 3D object under Tool:
Click
on either guy with the orange tab:
and see this:
Make
a shape:
Get yourself in
Edit mode:
A
bunch of new icons, appear when your are in
Edit:
ROTATE: or simply
click on the canvas and drag:
Move can also work
using Alt-drag on the canvas
Scale:
Spin is cool,
try it.
Pivot points
Change
draw size
to 10 first:
Make
a mark on the object:
Change
to Local:
Alt-click the
canvas to re-center the object:
Drag
on the canvas to rotate ... the object now rotates around
the mark you last made:
S-Pivot
First,
Ctrl-Shift drag to isolate a selection:
Make
sure Local is off. Turn on S-Pivot:
The
object jumps to the middle and can now be rotated around the
center of the visible part:
Ctrl-shift on
the blank canvas to return visibility.
You have to click CPivot to
return the pivot to the original object setting, or it will remain
in the setting you made while it was isolated.
The Gyro
Right
after you make an object and hit the Move tool, you will see
the Gyro; select within it to MOVE; dragging over another
object, it adapts to that surface:
If
you drag on the GREY ring, the box will move but no longer
adapt to the surface of the sphere:
Drag
on a colored ring to completely constrain to the given axis:
the yellow at the center pushes in depth:
Clicking
in the gyro area snaps it back:
Scaling the gyro is basically the same kind of business; just observe what axis you
are scaling on:
Rotating
the gyro ... here we confront something called the clipping
plane, iow, the canvas does not have
infinite depth:
Note
under transform/Info you can see and access the XYZ values
interactively.