Maya: intro to polygons Create/Editable Poly/Torus Let’s make a polygon
and select some faces; here are the subdivisions I set in the Attribute
Editor
We have to click
this manipulator to get the pivot in the right place:
Now we can extrude
by pulling on the yellow handle in the center:
If you go Polygons/
... and make this setting, the faces will separate as you extrude on
their Z axes:
You can extract a
shape, it is like detach in Max ... Once again, you need
to click the little yellow manipulator to get the result you want.
If you go Display/
...
... and
set up borders and other settings for the polygon’s view: I set up borders
to a very high setting:
You also have a shortcut
icon in the polygon tab:
Go crazy with extrude,
rotate, etc., just like in Max:
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