Background image as a fill texture Images can be in any of these formats; use powers of 2.
Material Set up the material to flat color white ... (flat color material will not receive shadows)
Texture image import a jpeg or other image ...
crop and fill document ...
Transparent model (To see the reference image thru the model) Method A --
One layer with Fast Shader and RGB Intensity Select the object that you wish to sculpt.
This must be done before the
object is drawn.
If you like the amount of transparency, press T to enter Edit Mode. If you want to change the transparency, press W for the gyro and slide RGB Intensity.
Hit T to enter Edit Mode. Method B -- Two Layers with a transparent setting on a material Start out with a material that already has transparency. I used Jelly Bean. Set the Material/Modifiers/Transparent
slider by increasing transparency as shown: Turn off flatten
Render/Flatten off
Pick a material with a transparency setting (like jellybean.) Then set Material/Transparency to 100. Make a second layer. Draw on the second layer
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