Image Plane x script Go File/open PolySphere ...
Important -- PolySphere has some problems with the pivot point; you can also download this corrected polysphereCentered.Obj and import into the tool palette.
We are working with a sphere, but this could just as well been an obj, for example, a model you exported from Max. Make your tool a PolyMesh3D if necessary. Get into Edit mode. The macro Reload all macros first:
Run this macro ...
... the macro will direct you to open your reference file (this one of skulls can be found on the same page.) You reference image should have an aspect ratio of 1:2.
Take a look, you now have an object with both the sphere and the image plane ... don’t be confused, confirm which tool has the sub-tool, and which ones are stand-alone. (Note – the polysphere in this example has reconstructed subdivisions, so it has less faces.)
Draw the image plane x ... it will have the art on it ... it is not necessary to pull back the RGB, it will be transparent when you get into Edit.
Because we are in Edit, in a sub-tool, we have transparency as an option ...
Transparency off: (Start with a large sized tweak brush to move things around)
In the sub-tool, we can turn off/on visibility for the reference image layer at any time:
Mark this location. While in Edit, you can freely rotate the image plane and the model together. The front, side, and three quarter view macros can be very useful.
Remember to save your tool often. Experiment with different draw sizes, from 1 to very large. 1 will control one vertex.
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