Particle MBlur

MBlur gives you a great option to blur your particles.

 

This shows the default setting of the material Particle MBlur to superspray:

 

 

 

We used sphere. Metablobs, constant, facing, object geometry do not work. Also, it can’t be a multi-sub material.

 

 


Travel/MBlur MUST be activated!

 

 

Assign it to the opacity map.

Note -- Particle MBlur works great with spheres, tetras and curves, but not face maps etc. Also, it does not work with multi-sub-object maps or fragments.

 

 

 

Color 1 = when the particle is SLOW – as white, it is opaque.

Color 2 = when the particle is FAST – as black, it is transparent.

 

 

 

 

 

 

Have fun stretching it:

 

 

 

It can also be added to the diffuse map.

 

Particle Age

Add particle age to the diffuse slot:

 

 

 

The default settings:

 

 

Looks like:

 

 


Try it in a blend material:

 

 

Put it in the mask slot of blend:

 

 

 

 


The default settings;

 

Color 1 = particle color at birth

Age 1 = where color changes from 1 to 2 ... etc. ...

 

 

Try setting the middle color to white:

 

 

Put colors or maps in the top 2 blend slots:

 

 


Now our particles go from red to white: