Morpher Material This is a terrific way to not only morph a shape, but also transition it’s colors and maps simultaneously. Using this material requires a mesh with the morpher modifier on it, and a morph target. Now, make the morph material ... go Material Editor/Standard ... and select Morpher. Choose Morph Object ... and click on your model ... not the target, but the object with the morph modifier. Select Morpher and BIND.
Now it says “head” the name of the model.
Set up your base material to be the face without the blush, etc. Set up material 1 to be the target blush, etc. Animate by dialing up the spinner:
Note -- if you do not have a geometry target, and have only a material morph, the channel both in the morpher modifier and the morpher material will say "-empty-" ... however the morph will work, give it a try. At 0% there is the base material, at 100% the Mat 1 blush material is seen; between 0 and 100 the materials transition.
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