Material for Smoke, Fire, Water The critical thing
is, face map is selected and there is no specularity/glossiness. Self illumination
is optional. Additive
Transparency under extended parameters is for fire.
Diffuse slot -- radial gradient, fractal, note the noise settings ... size will vary
according to your needs ... make sure all but the color are exactly
the same for the opacity slot. We are going for fire here; your colors
would change for smoke or water.
This is the noise
gradient This is the radial
mask
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