| Texture Hair This should work
well wherever relatively low-polys are desired. First make the hair
texture. I used Photoshop 6 and patience. The Photoshop file
is a 4x1 aspect ratio, 1024x256. Tip --- use shift
key and “connect the dots” to make straight lines with the brush tool. Here are the Photoshop
layers: Diffuse, Specular, and Opacity:
Bring each
Photoshop layer into a Max material.
Make a 4x1 aspect
ratio rectangle, convert to editable spline, add surface, add a planar
UVW.
Apply the material
you made. This results in a
nice flat plane with an undistorted material:
Shift drag this plane
to make some copies [not instances.] Now, convert
[or collapse] to Editable Patch. This will create
a wonderful creature with your Bezier handles intact in the form of
a sub-object level called handles.
Vary and “sculpt”
the hair [so now I’m a hair-dresser?] by manipulating the handles and
vertices AND layering different copies of the hair patches on top of
each other.
You will probably
want to make some variations on the hair material, at least your opacity
map, to avoid it looking repetitive. Make enough clones and variations
of layers to make sort of a wig for your character.
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