Easy skydome
Make a sphere with a normal modifier ... then make a gradient ramp material with noise. Note
the material is set to 100% illumination.


If you mirror instead of tile you can avoid
seams [except for nasties at the poles.] You can also
rotate the pattern on W if you want.

You can use any colors you
want ... work with the noise size ... fractal is nice ... levels brings more
detail in the cloud edges ... even gradient type can be interesting.


Finally, right
click/properties the sphere and turn off receive and cast shadows:
