Reflective water variations
If your reflective water
looks too light or “flat” ...
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Swap the Front:Side maps:


Add a Fresnel Falloff map:



You can even swap Raytrace
and falloff again to vary the results:


You can change the body
mass and highlight colors of the water within this last falloff [shown inside
map #8 in the sample]


The bump
Here we are changing the
phase of the bump from 1 to 0:

Important! We also have a
falloff inside the Smoke, in the lower slot:

It cuts out a lot of
excessive reflections in the bump. If you want shinier water, take it back out:


Reflection dimming
Don’t forget you can go to
the extended parameters at the root level of your water map, and continue to
finesse the watery reflections.


Rendering smoothness
Supersample to smooth out problem jaggies:

