Wiro's classic metals We're going to explore 3 of his metal materials. Let's go ... Remember the rule, reflective materials need something to reflect. So this is what Wiro did ... Make a chamfer box and flip the normals. Add another object with inward facing normals, known as a reflection card. You could also just make a few inward facing planes. Vary the angle so it is off-angle from the room.
These cards can be
usually white and sometimes black. Here is his color, a
little pink to add some color.
Position a li'l ol' teapot there; be generous with the segs; I used 16.
Fast and easy matte metal [not reflective] First we are going to make his "generic metal." He
uses the Oren-Nayar-Blinn shader. Its the Blinn shader wtih some extas,
like Diffuse Level and Roughness, [You could do just as well without the roughness and use a Blinn shader] ...
His scratch map is applied to the spcular level slot. You can no doubt make one yourself in Photoshop.
To come: reflective aluminimun and highly polished steel |