| If you do not have a lot of knowledge of photometric lights, do not
use architectural mats. Instead, make simple standard materials
for your first project of this kind.
mental ray and photometric lights = slower
to render
standard lights and materials =
fast.
Make your own maps from found images. Go to
places like this for inspiration
http://www.creativewallcovering.com/12da-ac030163b-wallpaper.html
Click around until you find larger images like these, & save.
Do searches for wallpaper, wall covering, home decor, interior
design, etc. You can find stuff if you look around.
Make a bump map if there is any texture [and there should be, even
for a painted wall] ... remember white is raised ... do the
work in Photoshop ...
The material must be made to tile, unless it is already tiled.
This we do in photoshop. I found this one
already tiled, good enough anyway for a designer in a hurry.
1 make a
material using your found image in the diffuse slot
2
add your bump map to the bump sot
3
we will also need a specular level to make a nice light across
the flat surface ... add either a noise map or preferably
a gradient ramp to your specular level [not specular
color] slot
you will need to tile both the bump as well as the diffuse image
the specular level gradient ramp will need work too ..
either change to planar to object xyz ...
... or hit
the YZ button
light it in such a way so the secularity and bumps show off nicely. if that
bump is too strong for you, pull it with the spinner in maps/bump..
btw that second wall map there is in the architectural maps folder
in max.
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