| Simple Water from a material
Make a landscape
from a plane and soft-selection:
The water is a box:
This is done only
with creating a material, so the box segs
can be 1x1x1. Here is you material; the diffuse
color is 2, 3, 0, a really dark green.
Just 2 maps in Bump and Reflection:
The reflection slot
is a fall-off with raytrace:
Amend the falloff
mix curve ...
So far we have a
nice glassy surface that picks up the mountain edges and the environment
map sky:
Next for some ripples;
the bump map uses smoke; here are the settings [size .04, iterations 20]:
Here is your render:
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