Ray-trace material for reflections
This is a very basic
intro to creating an opaque [non-transparent] Ray-trace material. There
are 2 approaches.
First method
is to put a fall-off in the reflection slot.
Start by giving
your material the desired color. I am choosing a bright red. Don't use
any spcular level or gloss, and no self-illumination.

Put a falloff map into the reflection
slot

Make the falloff Fresnel and
set the top slot to a raytrace material.

Set up your reflection
cards
Apply your material
so for to a teapot. Make it about 16 segments.
Now the critical
thing with all reflections is we need something to reflect.
Add a smallish plane
over your object to provide reflections ... make a plane with normals
facing down and these object properties:
This plane object
needs a special material called output:
Make RGB
level 3.0
Self illumination 100

You will now clone
these little panels an position them here and there to reflect light
onto the teapot.

So
far here is our render. See those little edgey white splotches? Those
are called artifacts and we need to get rid of them. The trick is to
find the best method that does not drive up your render time.

One
way it to super-sample. this is on the parent level of your material
down near the bottom. Turn of global settings and select one of the
drop-downs.

That
helps and the render is relatively fast.

Try another approach. Here we
will turn off the supersampling and turn on ray tracer. the basic idea
is, you can work with these settings to tweak your results. This is
as far as we want to go with those for now.

The other method is to
use Raytrace from Standard button.
Go Standard/Raytrace
In the REFLECT slot of the Raytrace, we need
to add another falloff ... same idea as the Fresnel falloff above ...
this one we are going to set the to a 2.5 index of refraction ...

Back up to the raytrace ... change spec and glossy ... and change diffuse to red like the teapot
in the previous example:

Set the specular and gloss to a high peak:

Here is our render with ray-tracing
off, and super sampling also off. That's pretty nice for the lowest
level of quality.



|