Displacement map terrain – Procedural
This is the basic map setup.


This is the NOISE map ...

Check out the OUTPUT
settings

Leave OFFSET alone unless
you want a wind-swept dune look ...

The MASK is a GRADIENT
RAMP

Here is a version of the
displace map that is a little more complex ... this allows you to get very flat
areas and high peaks combined ...


The MAP remains the same,
but an additional NOISE MASK is
applied ... the HIGH and LOW settings here are what makes
for a refined control.

With a Gray Dirt Mix map
material and noise gradient environment map, skylight, mr
Spot light and Final Gather mental ray.
