MATS Explosive Crate New 512x512 PSD file. Resolution = 72. Copy boards to PSD
from image provided, woodpic.jpg
from chapter 4, Dark Art
of Game Texturing, or locate your own images, Bevel and drop shadow
on the boards. This makes a lot of layers all with the same filter. If you make a little
space between each board, you can get away with merging them down and
applying the filter once. Make 2 variations,
one with stencil type. Here is an approach to the worn text on wood. Rasterize the text. Make an alpha channel
of the rgb values of the crate without the text. Use levels to get
something like this, lots of contrast:
Load that as a selection
and delete to cut into the type. Mess up the type
more by erasing with a rough brush here and there. I also erased at
the edge of the top board.
Apply Unwrap
UVW modifier. Edit.
Size for texporter
Drag copies of your
crate art to cover different squares ... resize with “T” transform and
shift to constrain. Drag variations of your art into place over the
color boxes.
Apply as a diffuse
map material. Box
with one side complete.
Optional: make a
file with the wood the same, but no type. Make this the bump map for
a stronger wood texture. |