Mats -- Chipped Paint, chrome dirt map Model has UVW from Box mapping Texporter setting Beneath the wireframe template, start with a plain but not completely flat surface like this “generic base” file ... Use HSL to colorize the lower layer Duplicate and make a lighter top layer Open up a chipped wall texture like this one ... Adjust curve to make it black and white but not jagged ... Make a layer mask and paste that texture into it ... This is just the beginning ... Make additional layers of color ... Paint dirt with a soft large brush set to multiply ... Make a dirt layer with a dirt texture image and a grunge mask ... Work on cloning dirt into the seams of the model. Work on creating streaks from wind, gravity, etc. Finally, make another grunge mask, and use it in a BLEND map in max ... This is the MASK: Material 1 is the standard map in Max called Metal_Chrome. Only ½ of the body has the corrosion material ... look closely and observe the difference ... |