UVW Unwrap a brick

 

Basic Material

Make the material first from the brick material already created: brick_texture.jpg

 

 

 

Open the material editor and make the new material.

 

  

 

Add the brick_texture.psd file here:

 

 

 

 

Model

Make a chamfer box.

 

 

 

Drag the material you made to the box.

 


UVW Unwrap

Add UVW Unwrap ...

 

 

Activate FACE sub-object ... Hit Edit ...

 

 

Under Options make these settings ...

 

 

 

Under Mapping/Normal Mapping, apply BOX mapping ...

 

 

 

Select the brick texture to preview

 

 


At face sub-object level, scale and move the faces around to match art created earlier. You can use the free form tool. Watch the cursor change for your cues on how this works. The triangle is to scale. The cross is to move.

 

   

 

Compose and Test Render

Close the UVW Dialogue and open the render scene dialogue.
Set up like this.

 

  

 

Hit Shift-F to see your edges and compose your scene within the inner yellow edge.
Spin the middle mouse to zoom.
Hold down the middle mouse to drag (pan.)
Hold Down the Alt key and the middle mouse to arc rotate.

 

 


Hit the quick render button. Hit the save button and save as a jpeg.

 

 

 

Improve the material by adding a bump map

 

Under the maps rollout of your material in the material editor, add this bump map set to 50. The map is design to show black as depressions and whites or light grays as raised areas.