UVW Unwrap a brick
Basic Material Make the material first from the brick material already created: brick_texture.jpg
Open the material editor and make the new material.
Add the brick_texture.psd file here:
Model Make a chamfer box.
Drag the material you made to the box.
UVW Unwrap Add UVW Unwrap ...
Activate FACE sub-object ... Hit Edit ...
Under Options make these settings ...
Under Mapping/Normal Mapping, apply BOX mapping ...
Select the brick texture to preview
At face sub-object level, scale and move the faces around to match art created earlier. You can use the free form tool. Watch the cursor change for your cues on how this works. The triangle is to scale. The cross is to move.
Compose and Test Render Close
the UVW Dialogue and open the render scene dialogue.
Hit
Shift-F to see your edges and compose your scene within the inner yellow
edge.
Hit the quick render button. Hit the save button and save as a jpeg.
Improve the material by adding a bump map
Under the maps rollout of your material in the material editor, add this bump map set to 50. The map is design to show black as depressions and whites or light grays as raised areas.
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