3 Point Lighting This is a very fundamental lighting setup that every 3D modeler must know. Think of selling a car. Do you want it under sparkling lights, that shows off the dimensionality of your model, or a dingy 40 watt light bulb placed high up in a warehouse? Default max lighting, compared to our final result:
Make a teapot set to 16 segments. Make a plane under the teapot to catch shadows, 1x1 segments. Make a standard material, just a little lighter than the default material color -- apply to both the plane and the teapot. Key light The key light is the primary light upon the subject (or model.) Usually it is positioned to the left of the model and somewhat from above. Note the position of the light in all viewports.
This light casts the primary shadows. Use a Standrard Target Spot.
Start with 1.0 multiplier
Make sure you set you falloff and hot spot appropriately to get a soft edge of light. If you set it up, then hit Overshoot, the file will light the entire scene, but will only calculate shadows within the fall-off region.
Overshoot off, and overshoot on:
Fill light Without a fill light, the key light will cast deep shadows, most often, too deep. The fill light “fills in” those shadows with light. This light is often 90 degrees from the key light as seen from above. This light is positioned lower, 90 degrees from the key light.
The cloned light will have inherited all attribute of the original key light.
Back light (or rim light) This rim light (aka a back or kicker light) helps separate the model from the background, especially if the background is dark or similar in color to the model. Note the nice edging that appears on the left side of the model. This light made the same way as the fill light -- in this case, shift drag ti clone the fill light and name it Rim Light. Drag it so it is almost straight across from the Key Light.
Arc rotate to get a great view of your teapot. Finess the position of the Rim Light.
Material Add specularity and gloss settings, being careful to avoid excessive hot spots:
For fun, add a tile to the floor. Arch Mat/Finishes.Flooring.Tile.Square.Blue.1.bump.jpg.
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