5 Light/Shadow range types

This is a discussion re: the 5
light/shadow range properties resulting from 2-3 point lighting
[key light, fill light, and optionally rim or back light.]
Highlight
This is accentuated with our specular
level, controlled in the material properties and possibly an
additional light set to specular only in advanced properties. It
shows the immediate bright light effect of the key light.
Halftone
This is the generalized, diffuse
light from the key light.
Core Shadow
This is the shadow tone on the object
itself from the key light.
Reflected Light
This
is some light within the shadow from the fill light. It is also called “bounced light” at suggests
radiosity, or light generated from the floor or other objects in
the environment. The effect with a fill light is to “open up” the
shadows, or make them less dense.
Cast Shadow
This is the shadow cast by the object
from the spot light onto the surface plane ... note it is not completely
black, has some transparency and soft edges. The fill light helps
it from becoming too dark and dense.
Rim light
There is also a rim
light or back
light shown here, achieved by a light from behind the object
to highlight an edge or perimeter against a dark backdrop