Camera moves

Horizontal Pan

The camera stays in place and rotates around ... for example, a camera in the middle of a plaza pans around to view the various buildings on the perimeter of the plaza.

How to achieve in Max:

 This is in a drop down with orbit  

Tip – press SHIFT first, then drag sideways to constrain.

Tip – once in any camera mode, middle mouse button will take you to Pan.

Tip -- Esc key or right mouse button exits any camera mode.

Tip – Ctrl key dramatically accelerates panning.


Vertical Pan 
or Tilt Shot

The cameras remains in place, but rotates vertically, as in up or down a cliff face or tall building.

How to achieve in Max:

Same as Horizontal Pan – use

Tip – press SHIFT first, then drag sideways to constrain.

Note: in a Tilt Pan the camera moves and also rotates


Swish Pan

A quick blurred pan from one subject to another.

How to achieve in Max:



P an over a short range of frames. In the properties of objects that are to blur, set Image Blur.

Another method is to use if that is not successful, is Multi-Pass Blur. Enable and hit preview to see your results shown as ghosts in the Viewport. Note – this is slower to render, but is much more accurate.

In Video Post, you can also specify a simple scene blur:

If you are using Mental Ray, you can get a very nice motion blur, not characterized by the ghosted edges of multi-pass. 

In the Renderer panel:



Orbit Camera

That camera flies around the subject, while remaining targeted on the subject. Example: a fly’s perspective, as it flies around a persons head to land on.

How to achieve in Max:

 Use the orbit icon ... it is in the drop down with Pan  

Tip – press SHIFT first, then drag horizontally or vertically to constrain.

Dolly In and Dolly Out

Also known as Truck in and Truck Out

The camera moves in or away from subject. This is not the same as Zoom, where FOV settings are changing.

How to achieve in Max:

The Dolly Camera icon is among 3 in a drop down. You can dolly only the camera, only the target, or both. Read the hints to be certain which you have activated.

[Only if you have a target camera will Dolly Target be a choice.]


Horizontal Dolly shot
or Truck

The camera moves side to side, the camera remaining face forward into the scene; the target moves rigidly in place with the camera.

Use the truck icon  

Tip – press SHIFT first, then drag horizontally or vertically to constrain.

Note – in Max 7, there are also the walkthrough option.



Tracking shot

The camera moves along with a moving subject. For example, a man walks along a winding path, and the camera moves with him.

How to achieve in Max:

Aim and parent the camera to the subject and the camera will move along with it.

If the camera is a target camera, link both camera and target to a dummy, then parent that to the subject.

If the subject is making secondary motion you don’t want to affect the camera, put the camera on a path that is parallel to the subject, and possibly link the target to the subject.

FOV

 As the Field of View increases, you will see more of your scene.

As the FOV decreases, you will see less of the scene.

This works the same as Zoom.

FOV determines how much of the scene is visible.

The FOV is measured in degrees ... from what would be a direct line along the target. 0 degrees would be virtually closed, and 175 degrees would be wide open.

A short focal length = wide FOV. You will see more distortions and objects appear to loom toward the viewer.

A long focal length = narrow FOV. You will see less distortion.

Focal length is in millimeters. A 50mm lens is typical in photography. Under 50mm is a short or wide-angle lens, over 50mm is a telephoto lens.

Perspective

This both dollies and changes FOV to result in a change of perspective – as if the vanishing points are moved in or out on the horizon.

 

Tip – put the target on a foreground subject, and change perspective to make a Hitchcock effect that is very unsettling [or comical, depending on your use.]