UVs Setting up the material and texture
Assign mapping type to UV
UV Face Select Window
Essential: U = UV Calculation in select UV Face Select Window
It is useful to get into an ortho view (like front) and Project From View
Set up a second window for the UV Image Editor
You working space should look like this: On the left you select faces and make projections on the mesh, on the right you weld and move faces and vertices.
To Move a uv face, right click on it and drag. Your selection setup changes how objects are selected. Select a face and experiment with what does what.
B = border select S = scale
Viewing faces on an material image
Selecting vertices and faces This is good for selecting vertices
This is good for moving a face
This is the selection to move connected uv faces together
Stitch Stitch is great for welding multiple vertices on adjoining uv faces
Weld 'Weld = W W to Weld (snap together UVs) Shift or border select 2 or more close vertices and hit W
Border select the 2 or more pixels you want to weld B = border select
W = weld
Ta daa, welded:
Saving your UV Layout for use in Gimp/Photoshop
Notes ... Mark seam If your UV work requires a seam, similar to seams in Max pelt mapping ...
Marked seam shows up bright orange
UV Calculation panel Under edit ...in case you are looking ...
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