Basic Poly Modeling Tools
Perspective view = number pad 5

Hit Tab
This toggles you right to edit mode

We are in vertex mode

Yellow means selected

Pink vertices are deselected

You can toggle selecting all with A
Right mouse button to select a vertex

You can toggle on and off the manipulator


The box can be seen as solid or transparent (wire)


Transparent lets you select vertices in the back.

(With manipulator on)

Hit G and move the mouse

RMB cancels

... or LMB accepts

At the Object level, deselect all, the last object that was selected has a pink dot:

Use a brick image from max as a texture ... cube mapping:

Extruding ...


Select an edge and move up

Right mouse select a front face then shift RMB to a second front face and move forward

Select the 2 roof faces and extrude region slightly


Do a local scale on the roof
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Move down slightly on the blue axis

Extrude region again to give the roof thickness

Note when you view, make show orthographic AND side, front, or top is selected to get a flat view.

Such view are very helpful when modeling.

The same view with perspective selected

Since we built out in a non-symmetrical fashion, we can re-orient the object to its center point (the pink dot)


Object duplicate


Select the roof parts and hit P to separate.

This will make a separate object we can apply a different material to.

In object mode we now have 2 separate objects

Make 2 materials
house and
roof


Notes it is best to make new objects from views like top.
A plane:

When moving in object mode, the pink center moves with the object:

when moving in edit mode, we leave the center behind:


Object snaps back to the center point:

Extruding with more precision:
N for transform properties
Set vertex positions
Using with move


Using with extrude = E

Collapse



In object mode
N to access numerical transforms
Here we set the shape upright 90 degrees

Split pulls away a face, but not to a new object

This is a fast way to subdivide a face


This process can be used to make doors, etc:
Subdivide again ...

Or, loop subdivide

Move edges

Split out the door ...

Extrude the door thickness

Split again for teh back of teh door

Flip the normals so the door sides both face outwards

Weld vertices
Select 2 vertices with the shift key ...
Select the one in the correct position first ...
Merge ...


The second vertex snaps and welds to the first:

Ctrl key while extruding
Affecting by zoom
Note here are snaps.

You can examine the hierarchy of your project in outliner:

This is also a layer manage where you can hide, etc:
