Basic Poly Modeling Tools

 

Perspective view = number pad 5

 

 

Hit Tab

 

This toggles you right to edit mode

 

 

We are in vertex mode

 

 

Yellow means selected

 

 

Pink vertices are deselected

 

 

You can toggle selecting all with A

 

Right mouse button to select a vertex

 

 

You can toggle on and off the manipulator

 

 

 

The box can be seen as solid or transparent (wire)

 

 

 

 

Transparent lets you select vertices in the back.

 

 

(With manipulator on)

 

 

Hit G and move the mouse

 

 

RMB cancels

 

... or LMB accepts

 

 

At the Object level, deselect all, the last object that was selected has a pink dot:

 

 

Use a brick image from max as a texture ... cube mapping:

 

 

 

Extruding ...

 

 

 

Select an edge and move up

 

 

Right mouse select a front face then shift RMB to a second front face and move forward

 

 

Select the 2 roof faces and extrude region slightly

 

 

 

Do a local scale on the roof

 

 

 

Move down slightly on the blue axis

 

 

Extrude region again to give the roof thickness

 

 

Note – when you view, make show orthographic AND side, front, or top is selected to get a “flat” view.

 

 

Such view are very helpful when modeling.

 

 

The same view with perspective selected

 

 

 

Since we built out in a non-symmetrical fashion, we can re-orient the object to its center point (the pink dot)

 

 

 

Object duplicate

 

 

 

Select the roof parts and hit P to separate.

 

 

This will make a separate object we can apply a different material to.

 

 

In object mode we now have 2 separate objects

 

 

Make 2 materials

house and

roof

 

 

 

Notes – it is best to make new objects from views like top.

A plane:

 

 

When moving in object mode, the pink center moves with the object:

 

 

when moving in edit mode, we leave the center behind:

 

 

 

Object snaps back to the center point:

 

 

Extruding with more precision:

N for transform properties

Set vertex positions

 

Using with move

 

 


 

Using with extrude = E

 

 

Collapse

 

 

 

 

In object mode

N to access numerical transforms

Here we set the shape upright 90 degrees

 

 

Split pulls away a face, but not to a new object

 

 

This is a fast way to subdivide a face

 

 

 

This process can be used to make doors, etc:

Subdivide again ...

 

 

Or, loop subdivide

 

 

Move edges

 

 

Split out the door ...

 

 

Extrude the door thickness

 

 

Split again for teh back of teh door

 

 

Flip the normals so the door sides both face outwards

 

 

Weld vertices

 

Select 2 vertices with the shift key ...

Select the one in the correct position first ...

Merge ...

 

 

The second vertex snaps and welds to the first:

 



Ctrl key while extruding

Affecting by zoom

 

Note – here are snaps.

 

 

You can examine the hierarchy of your project in outliner:

 

 

This is also a layer manage where you can hide, etc: