Materials

We are in object mode/editing.

Change to shaded or hit F5

 

Note: we are looking at the material buttons:

Materials

This is where we set the basic color and shininess of an object.

Click the X to clear the current material

A lot of buttons will disappear. Press on the little raised arrow.
Choose O Material

Rename your material

Change the RGB values (color) here

 

Adjust specularity (shininess) next:

 

This is how an object looks in Object mode

This is how an object looks in Edit mode

Texture

This is where we add an image like a jpeg to the material.

Switch to the Textures (F6)

Add clouds

 

F5 Materials button ... oops it is purple, the default color for new materials.

 

You can preview on different objects

On the right hand side there are three tabs: Texture, Map Input, and Map To.

You might need to close little arrow to see it.

Select the Map To tab.

Here is where are purple is coming from.

Make it Blue.

There are blending modes here, as in Photoshop:

 

materials (F5)

select the default material (or make a new material)

Panels/shading/material ...

textures (F6) and choose "Image" as "Texture type" for the selected texture

Panels/Shading/Texture ...

To place an image, activate textures:

There will appear many options, the one we need is "Load image". JPGs, PNGs or TGAs

Navigate to your image ...

Blender will remember where you tend to look ...

Hit select image

After this, you'll have to specify how your image should be applied to your object. To do this, go to the materials again, where you'll have to find the "Map input" tab (near the textures tab).

 

If you have selected it, you'll see four buttons: Flat, Cube, Tube and Sphere. Select the option which meets your object best.

Preview type: Plane

Render your object. If you can't see your picture well, you can try to rotate your object or select another option in the "Map input" tab.

F12 = render

You can also render videos onto objects using this method. Blender ONLY works with Full Resolution video, not video which has been compressed using a codec.

This is the basic object

Shadeless

 

This shows different ways to view objects in the viewport

Rendering

Make a new file. Hit F12. You will see the default render through the camera.

This is how to look through the camera

F10 opens the render panels

Panels/Scene/Render ...

Select 25% and hit render

 

With image texture applied as cube ... 50% render ...

  

The base color is controlled here:

The blend mode makes all the difference

 

No RGB with Mix makes it clear how the colors are working

Right click on an object to select

Select/Deselect all toggle = A

Practice toggling A.
Deselect all.
Select an object by right clicking the selection border.

Right clicking another object’s selection border deselects the first object and selects the second.

On applying different materials to selected faces:

 

In edit select the faces required you want to color.

 

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Open the editing panel

 

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Hit new and a copy of the material assigned to the object as a whole will be copied with a 001 appended.

 

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Find that material and apply a color and a better name:

 

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Back in Editing, hit assign

 

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I changed my mind and made the house red

 

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Same routine to assign a color to the roof

 

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TexFace must be off to assign colors

 

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To save the material saved in the .blend file
(even if it is not assigned)

F = Fake user

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