Materials We are in object mode/editing.
Change to shaded or hit F5
Note: we are looking at the material buttons:
Materials This is where we set the basic color and shininess of an object. Click the X to clear the current material
A lot of buttons
will disappear. Press on the little raised arrow.
Rename your material
Change the RGB values (color) here
Adjust specularity (shininess) next:
This is how an object looks in Object mode
This is how an object looks in Edit mode
Texture This is where we add an image like a jpeg to the material. Switch to the Textures (F6)
Add clouds
F5 Materials button ... oops it is purple, the default color for new materials.
You can preview on different objects
On the right hand side there are three tabs: Texture, Map Input, and Map To. You might need to close little arrow to see it. Select the Map To tab. Here is where are purple is coming from.
Make it Blue.
There are blending modes here, as in Photoshop:
materials (F5) select the default material (or make a new material) Panels/shading/material ...
textures (F6) and choose "Image" as "Texture type" for the selected texture Panels/Shading/Texture ...
To place an image, activate textures:
There will appear many options, the one we need is "Load image". JPGs, PNGs or TGAs
Navigate to your image ...
Blender will remember where you tend to look ...
Hit select image
After this, you'll have to specify how your image should be applied to your object. To do this, go to the materials again, where you'll have to find the "Map input" tab (near the textures tab).
If you have selected it, you'll see four buttons: Flat, Cube, Tube and Sphere. Select the option which meets your object best.
Preview type: Plane
Render your object. If you can't see your picture well, you can try to rotate your object or select another option in the "Map input" tab. F12 = render
You can also render videos onto objects using this method. Blender ONLY works with Full Resolution video, not video which has been compressed using a codec. This is the basic object
Shadeless
This shows different ways to view objects in the viewport
Rendering Make a new file. Hit F12. You will see the default render through the camera.
This is how to look through the camera
F10 opens the render panels Panels/Scene/Render ...
Select 25% and hit render
With image texture applied as cube ... 50% render ...
The base color is controlled here:
The blend mode makes all the difference
No RGB with Mix makes it clear how the colors are working
Right click on an object to select
Select/Deselect all toggle = A
Practice toggling A.
Right clicking another object’s selection border deselects the first object and selects the second.
On applying different materials to selected faces:
In edit select the faces required you want to color.
Open the editing panel
Hit new and a copy of the material assigned to the object as a whole will be copied with a 001 appended.
Find that material and apply a color and a better name:
Back in Editing, hit assign
I changed my mind and made the house red
Same routine to assign a color to the roof
TexFace must be off to assign colors
To save the material saved
in the .blend file F = Fake user
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