Lights

Space bar ... add spotlight this way:

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You can make either the camera and/or the light look at your object:

right click to select the Camera,

hold down Shift while you

right click to select the Sphere

Ctrl T
select TrackTo Constraint

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The camera will be looking at the center of the sphere...

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Move the camera back on local ...

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If I right click on the cube and move it, the light will follow it.

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Make a plane to cast a shadow in teh top view ... scale up ...

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Object transform properties to change size and placement

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This toggles a flyout of the transforms

Ctrl Spacebar

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Render from the camera view:

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Align with the plane

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From the side viewport, put the camera on local and zoom in
Watch the effect from the camera viewport.

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Select the box

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Hit this button:

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Render ... very nice, we didn’t even have to raise the subdivisions:

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Tip --- Viewports by Numbers pad:

0 = camera

1 = front

3 = side

7 = top

Go to shading on the light
(Select the light = right click)

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Distance = 10

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Energy = brightness

Color = color

Make a very light color

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Buf. Shadow means shadows are on ... good!

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This can make a wider or narrow spotlight:

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This manages the falloff, or smoothness of the spotlight effect of the light as it casts on the floor:

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See how there are now 2 circles?

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Finally, this is the target distance, beyond which shadows will not be cast by the light ... shown here shortened just so you can see it.

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It should extend a bit beyond the floor.

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Tip – this is to access selections:

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When you select a light or a camera you can’t go into edit mode

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Here you can se the background color of the scene

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Ctrl W = Save

Save Image is where you can save your render

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